The youths of today are actively engaged by technology. It has become hard to believe that there was a time when people engaged in outdoor activities for leisure and pleasure. These changes can be attributed to the emergence of technological gadgets. These gadgets have become a source of entertainment for the youth of today.
Technology has also affected learning by creating gadgets that have relegated manual work. These gadgets are not only available; they are easily accessible by all. At this point, the inquiry is what is the effect of technology on today's youths?
Is its influence positive or negative? With the development of sleek and cheap designs of cell phones and high-speed computers, gadgets can be easily moved from place to place. They can also be seen with everyone, even high school students.
Due to its widely acceptable usage, technology is becoming a necessity and colleges are requesting that students should own a personal electronic notebook. Today's technology has exposed young kids to a lot of information.
These information are gotten from the huge collection of online libraries, archive, database, which exposes them to the rest of the world. The internet can be a positive tool for student learning. Youths can access different materials on a subject heading and through this medium, they discover study aids that motivate them to learn. The early exposure of young kids to the use of computers has created a lot of computer savvy kids.
Online connectivity has also affected mental power level of Today's youth. With the easy access to information, young people no longer mentally engage themselves. With a click of a mouse, they are able to access needed information. Sadly, they copy it without acknowledging the effort of the information provider. This is one of the reasons most students in colleges and universities are becoming preys of plagiarism. Online connectivity has also affected student's devotion to work. The ease of accessing information on the internet encourages students to put off work until the last minute. Assignment are meant to be an intellectual challenge for student, however, with the easy access to answers on the internet, the assignments are no longer intellectually or mentally stimulating.
The students of today are not encouraged to exert themselves because they have been taught to rely on electronic devices from the scratch. Due to this development, calculators have now become an integral part of mathematics.
Calculators help students reach a higher level of mathematical knowledge and power. They reduce the time spent in tedious paper and pen calculations and create room for the teacher to build mathematical knowledge in the student. In addition, calculators encouraged students who would have been frustrated and bored by its annoying manipulations. It encourages them by creating an opportunity to gain an understanding of the problem and not give up.
The National Council of Teachers of Mathematics now see a calculator as an extension of the mathematical knowledge of students. They believe it should be part of the mathematics program in all grades.
Not everyone shares this view, some people believe that this reliance on calculator can impair mathematical ability and increase mathematical illiteracy. Learning to mentally solve problems helps students develop a lifelong skill in problem solving.
Mental exercises such as addition, subtraction, division and multiplication of numbers help in developing a strong IQ level. For this reason, educational organizations need to apply a slight change to their teachings. Students need to learn how to struggle on their own and build their ability and capacities in the process. As essential as the calculator is, it should be seen as a tool that helps the abilities of the students.
The effects of technology on the youth today can also be seen in its influence on leisure and entertainment. There was a time when youths spent all their leisure time and breaks outdoors. With countless technological innovations in the youth entertainment and gaming industry, youths now spend their leisure time and breaks playing in front of screens and monitors indoors. These habits are encouraged by parents when they continuously provide a gadget that compete and steals their interest in outdoor activities. An example of such is the provision of screens in the automobile. They distract youths from engaging in the beautiful ever-changing scenery. Parents should imbibe the habit of discouraging their kids from spending too much time with screen-based media (Television, movies, video games). Even though, they can be a great source of entertainment, they affect school performance negatively. When you encourage such habits, young kids will spend more time on the screen and this affects their studies negatively.
On the other hand, these games can be a source of knowledge and education. They do not only educate, some games i.e. high action games, are known to improve hand and eye coordination. According to the Air Force, kids that have developed incredible eye, hand and brain coordination will make outstanding pilots. A study showed that interactive games such as Exergames have positive effects on the youth.
They are built to mimic the relaxation and pleasure enjoyed in outdoor activities. Exergames have been seen to increase physical fitness and psychological health in youths. It is obvious that there are advantages and disadvantages to all aspects of today's technology, however, the question of the impact of technology on today's youth.
In the long run, is dependent on everyone's individual interpretation. There is no doubt that technology has created a new way of life for the youths in this generation. It has opened doors to vast information that could not be easily accessed before now. It has created gadgets that has enhanced communication and entertainment.
In education, it has bridged gaps in learning and it has made learning easier. In gaming, it has enhanced eye, hand and brain coordination. On the other hand, technology has also created and amplified some issues such as plagiarism, internet crime, internet addiction, game addictions and poor school performance in youths amongst others.